Bring your project to life in augmented reality

Our team and artists turn your artwork into AR your audience unlocks with a phone. No app, fully under your brand.

Artwork — Tamlyn Young, Misplace / Displace

The institutions and brands that set the standard build on Artivive

Microsoft
Expo 2020 Dubai
Expo 2025 Osaka
Airbus
United Nations
Hard Rock Cafe
Desigual
WWF
Albertina
Westfield
City of Toronto
Belvedere
Bayerische Staatsoper
Absolut Vodka
Jameson
Centre Pompidou

Built for museums, brands, agencies and classrooms

One technology, shaped to your field and delivered under your brand.

A visitor pointing a phone at a painting to see it augmented in a gallery
Museums & culture

Make the collection move

Add a living layer to paintings, sculpture and film stills.

A group photographing an augmented painting in a gallery
Brands

Turn audiences into participants

People point a phone at your work and it moves. Your domain, your logo, no app.

The Artivive editor building an augmented reality scene
Agencies

Ship AR your client owns

Deliver a fully branded experience. We produce, you keep the relationship.

A student viewing a 3D anatomy model emerging from a textbook
Education

Put AR in students' hands

A hands-on creative tool, used at MIT, Harvard and the University of the Arts London.

Augmented artwork viewed through a phone in a gallery

Albertina, Vienna · Film-stills exhibition

Classic film stills, set in motion

For its film-stills show, the Albertina let visitors point a phone at a portrait and watch it move — its own AR layer, no hardware, no separate app.

Read the case study →

What museum directors say

“Artivive will replace the audioguides at museums.”

Prof. Dr. Klaus Albrecht SchröderDirector, Albertina, Vienna

“It's amazing how easy augmented reality works.”

Stella RolligDirector, Belvedere, Vienna

“We have been creating digital art for over three decades. With Artivive, we recently found a perfect tool to add another dimension to our work.”

Station RoseDigital artists

From idea to live AR, with our team

You bring the project. We bring the artists, the production and the platform.

Step one

Tell us your project

Share your goal, audience and timeline. We scope what AR can add.

Step two

We match the artist

We pair you with an artist whose work fits your brand, and handle the brief.

Step three

We produce, you launch

We build, test and deliver. You publish on your channels — no app for your audience.

Everything included, priced to your project

From one commissioned artwork to a full exhibition, every project is quoted to its scope. No platform fees for your audience.

  • An artist matched to your brand
  • AR production, testing and delivery
  • Your domain, logo and colours on everything
  • No app for your audience, just a phone
Tailored to your project
Get a quote Book a 15-min call

Most projects go live in 2–4 weeks.

Questions, answered

Will Artivive still be here in five years?

Yes. We've been profitable and independent since 2018, while most AR platforms have shut down or been bought and discontinued. The institutions above have run with us for years.

Does my audience need to download an app?

No. Your audience opens a web experience by pointing their phone — nothing to install. (The public Artivive app is only for our open catalogue.)

Who owns the artwork and the experience?

You do. The commissioned artwork and the AR built on it are yours to use across your channels. We handle the production and the hosting.

How long does a project take?

Most projects go live in two to four weeks, depending on the scope and how much of the artwork already exists.

Put real art in your audience's hands

Tell us what you're making. We'll show you what it looks like alive.

Get started